Mauro recently played around with Unreal 5, building these amazing sci-fi structures. He started out with some initial sketches to define the world and structure design, then created the 3D assets in Blender before jumping into Unreal 5 to construct the whole scene. Just a small example of some of the really cool training and development work we do internally that helps us improve the efficiency of our art pipeline for projects! https://www.artstation.com/maurocerati